The Story Behind PlayOrSkip
Where It All Began
Hello everyone. Today I want to do something slightly different and introduce myself while sharing the story behind PlayOrSkip. My name is Birki, I’m a 28-year-old gamer living in the Netherlands, and gaming has been a part of my life for as long as I can remember.
My first real gaming memory dates back to when I was four years old. A relative gave me a copy of Command & Conquer: Red Alert 2. It might sound unusual compared to the classic “first games” many people mention, like Mario or Pokémon, but that was my introduction to the world of games. Strategy games, base building, and chaotic battles became part of my childhood long before I understood what made them so compelling.
A Passion That Never Left
That early introduction turned into a long-term passion. Over the years I played across different genres and platforms, constantly discovering new experiences that games could offer. Gaming became more than just a hobby; it became something that connected me with friends and shaped how we spent our time together.
The idea behind PlayOrSkip actually grew out of those shared experiences. It was not something designed overnight or planned as a project. Instead, it slowly evolved through years of conversations about games.
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High School and the First Gaming Circle
The real foundation for PlayOrSkip started about fifteen years ago during high school. A group of friends and I began playing League of Legends together around Season 3. At the time it was simply something we did after school: log in, queue up, and spend the evening playing matches together.
This was also around the time we discovered Steam. Suddenly there was a massive library of games available, far beyond what we had been used to before.
Our First Steam Purchase
One of the first games we bought together was Infestation: Survivor Stories, a PvPvE survival game inspired by the early DayZ formula. For many of us it was our first digital purchase through Steam. At the time we were still students, which meant buying games required careful decisions.
Most of us had to save money for weeks before buying something new. Because of that, every purchase mattered. Spending money on the wrong game meant waiting a long time before trying something else.
Creating Our Own Rating System
To solve that problem, we started approaching games more methodically. Instead of everyone buying the same game, we would each pick different titles. After playing them, we would meet up after school and discuss what we experienced.
These conversations became surprisingly detailed.
Rating Games on Paper
We began writing down our thoughts about each game on paper and rating different aspects out of five. At the time we focused on categories like story, graphics, gameplay, and music. Everyone had slightly different priorities, which made the discussions interesting.
Once we compared notes, we averaged the scores and decided whether a game was worth trying. Some of us only wanted to play games that scored extremely high in certain categories, while others were more forgiving if a game excelled in just one area.

